Introduction
This course provides an introduction to the principles, practices, and technologies of computer game programming and design. This includes an introduction to game hardware and systems, the principles of game engine design, object and terrain modeling, game physics, AI for games, networking for games, rendering and animation, and aural rendering.
For further information, please see the course syllabus.
General Information
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| Class Time | Tue, Thu 9:30-10:45am |
| Location | CSIC 2107 |
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| Instructor | Dave Mount |
| Email | mount@cs.umd.edu |
| Office |
AVW 3373
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| Office Hours | Mon 4-5pm, Wed 3-4pm (or send me email to request a time) |
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| Teaching Assistant | Amit Chavan |
| Email | amitc@cs.umd.edu |
| Office |
AVW 4103
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| Office Hours | Tue 3-4pm, Thu 11-12noon (or send email to set up a time) |
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Piazza
Important class announcements will be made through Piazza. Once class has started, I'll send invitations to join the system.
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