Image from the 1989 arcade video game Zero Wing


This course provides an introduction to the principles, practices, and technologies of computer game programming and design. This includes an introduction to game hardware and systems, the principles of game engine design, object and terrain modeling, game physics, AI for games, networking for games, rendering and animation, and aural rendering.

For further information, please see the course syllabus.

General Information

Class TimeTue, Thu 2:00-3:15pm
LocationCSI 1121
Instructor Dave Mount
Office AVW 3373
Office HoursMon, Wed 3-4pm (Or send me email to request a time.)
Teaching Assistant Alejandro Flores
Office AVW 4103
Office HoursMon, Wed 12n-1pm (Or send him email to request a time.)


Important class announcements will be made through Piazza. Once class has started, I'll send invitations to join the system.

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