Image from the 2014 mobile game Monument Valley

Introduction

This course provides an introduction to the principles, practices, and technologies of computer game programming and design. This includes an introduction to game hardware and systems, the principles of game engine design, object and terrain modeling, game physics, AI for games, networking for games, rendering and animation, and aural rendering.

For further information, please see the course syllabus.


Sections

 
Section 0101Tue, Thu 2:00-3:15pm, CSI 1121
Instructor Dave Mount
 
Section 0201Mon, Wed 2:00-3:15pm, CHE 2108
Instructor Roger Eastman

Course Staff

Name Role Email Office Office Hours
Dave Mount Instructor (0101) mount@umd.edu AVW 3373 Mon 2:30-3:30
Tue, Thu 3:30-4:00
Roger Eastman Instructor (0201) reastman@umd.edu AVW 3239 Mon, Wed 11:00-12:00
Tue 9:00-12:00
Alejandro Flores Graduate TA afloresv@cs.umd.edu AVW 4104 or 4103 Wed, Fri 11:00 - 1:00
Richard Johnson Graduate TA rbjohns8@cs.umd.edu AVW 4104 or 4103 Wed, Thu 3:15 - 5:15
Daniel Kapit Undergraduate TA daniel.kapit05@gmail.com AVW 4104 or 4103 Tue 10:00-12:00
Wed 12:30 - 1:30
Emily Winner Undergraduate TA emilyswinner@gmail.com AVW 4104 or 4103 Tue, Thu 11:00-12:00

Piazza

Important class announcements will be made through Piazza. Once class has started, I'll send invitations to join the system.


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