The following is a basic description of one of the
project options available this term.

The general phase 1 rules and hardware rules apply to whichever specific project option you choose.


Integrated Health App
From the original FitBit tracker to the current wave of products, from calorie counters to workout planners to water intake trackers to pocket yoga guides, there are a wide variety of hardware and software products to help people being healthier and happier. For this option, you will be designing an app that pulls together these ideas and resources into a single integrated experience. Perhaps if my FitBit data indicates I'm too stressed out, the app suggests a soothing yoga pose and and background music.

You will need to research the current state of health apps and hardware, and talk to people who either use these tools or would like to but don't yet for some reason, as well as people who know about health and wellness. Your fellow CS students might be resources, but you should plan to reach outside of the department in your explorations. You will need to populate your eventual prototype with a variety of realistic data and be able to artificially trigger certain events to demonstrate how the many scenarios under which this tool might be utilized can be supported.

It will be very important as you design this system that the goals of the user are clear and the flow through the aspects of the app is smooth. We are not looking for a series of tabs at the top of the page to make it "easy" to flip back and forth between different parts of a person's "health" experience, but rather for a "wholistic" and smooth experience. The "language" of the health and medical world is sometimes a big barrier for people, and your choice of terminology and motivation might be an important part of this experience.

While you will be allowed to simulate importing basic data from a device such as a FitBit (how much you walked, for example) as a UI/UX project, you need to have features where the user will enter their details via your app (this could be things like food eaten, or exercises done aside from walking, or current weight).

Some example bare-minimum requirements

  • be able to enter information about caloric intake for a day
  • be able to create plans or regiments
  • be presented with visual representations of progress towards goals
  • user personas need to include college-aged students, early-career individuals, and 30-50 year olds at a minimum
  • user personas need to include at least three "levels" of health-awareness

    This page may be updated with additional guidelines within the next few days...












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