Enabling Mixed Reality for Low Vision

Talk
Yuhang Zhao
Talk Series: 
Time: 
04.07.2020 14:00 to 15:00

Visually impaired people are marginalized by inaccessible social infrastructure and technology, facing severe challenges in all aspects of their life. Mixed reality (MR) technology has the capability of incorporating virtual information into the physical environment, presenting a unique opportunity to augment the world for visually impaired people. However, it also creates a virtual world that is currently vision dominant, which can cause more accessibility issues. I strive to explore how MR technology can empower visually impaired people, providing them equal access to both the real and virtual worlds. In this talk, I will focus on people with low vision, who have visual impairments but are not blind. I will discuss how I leverage MR technology to address both the real-world challenges and the virtual world accessibility for low vision. To solve the real-world challenges that low vision people face, I design and build intelligent MR systems to directly enhance their visual ability by providing visual augmentations. For example, I built a head-mounted MR system that presented visual cues to orient users’ attention in a visual search task, as well as a projection-based MR system that projected visual highlights on the stair edges to support safe stair navigation. Meanwhile, to foster the accessibility of the virtual world generated by MR, I adapted the realworld low vision aids and technology to the virtual world, creating a set of tools that enhance virtual reality (VR) applications for low vision people. To universally apply these tools, I developed both a plugin to modify an existing VR application post hoc, and a Unity toolkit that enables developers to build more accessible VR applications. I will conclude my talk by highlighting my future research directions, such as building MR systems for multi-user scenarios (e.g., social interaction) and diverse disabilities (e.g., autism), and constructing general MR accessibility frameworks.