Annotated Reality Design for Novices project's
explores a way for non-technical co-designers to express their ideas
for a 360°
world and work with a design partner with basic programming experience to
rapidly bring it to life.
Below is an example of how such a 360° creativity project might get started. To start to prototype a VR/AR experience, the co-designers could take six squares of paper to brainstorm and then draw a "full" 360° scene as if on the inside of a cube or sphere (the following example shows guide lines on the paper for a sphere's ground and sky "true" lines)...
Next, scan each square in at 300dpi and use
a simple image editing program to straighten each scan
if needed, crop the scans to a 2400x2400 pixel image,
quickly erase any "guide" lines if needed,
use Hugin to turn those six individual images into an equirectangular image
or use a
to create such an image...
In the above you can click and drag within image to explore 360-degree view that would exist in the VR headset and can center the gray gaze target over "info" buttons to find out more about what you see. If you are using a mobile device or Oculus, you can click here to see it that way (it might take a minute to load).
For more information about this project, please contact Evan Golub