As a result of this, we need only consider the cases where is
even. As before, we notice that Player 2 gets all of the turns
where there are an odd number of values remaining. Using this fact,
we can reuse the main theorem, replacing each occurrence of Player 1
with Player 2.
Theorem: Assume that Player 2 is trying to force the last two numbers to have a common factor. If Player 2 has enough turns to remove all values congruent to 1 and 5 mod 6, and leave at least 4 values remaining (i.e. have at least one additional turn), he can force a win.
Proof: All numbers that aren't congruent to 1 or 5 mod 6 are either even, or are congruent to 3 mod 6. Since there are at least 4 values remaining, Player 2 will at some point have a turn where there are exactly 3 numbers left (since he gets all of the odd turns). Since there are 3 numbers left, but only two categories, there must be a pair that are either congruent mod 2 or congruent mod 3, so Player 2 can simply remove the value that isn't part of the pair to win.
All that is left is to calculate minimum values of as before, and
then examine what happens when
is less than these minimums.
Unfortunately, it is not possible to recycle the theorem we used to
show that if
was even, Player 1 would win. This is because
now only
values are even, but Player 1 has
turns.
Hence, Player 1 can remove all but 1 of the even numbers, possibly
forcing Player 2 to lose. Unfortunately, this leads to both more equations to be
solved initially as well as more special cases to be examined later.
To calculate the minimum values of , we will use the same basic
formula as before: Number of values congruent to 1 mod 6 + Number of
values congruent to 5 + 1 extra turn
Number of Player 2 turns.
Since this was already described in detail while examining Player 1's
situations, the results are presented in Table 3 without
explanation.
Examining this table, we see that for all even , Player 2
can force a win by removing all of the 1's and 5's. As before, we need
to calculate by hand what will happen for values of
. These
results are
presented in Table 4. In every instance, Player 1 will win by removing the
numbers specified.
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