Some thoughts in terms of questions (or sub-parts of questions)
for the May 16th final exam (10:30am in PLS 1172).

A theme throughout the semester has been "human creativity." Things related to this idea might include a person's skills, tools, time, imagination, ability to be unconventional, motivation, and freedom. We've also been exploring TED talks this semester. Either explain how aspects of human creativity played a part of your project or write a short proposal "blurb" for a TED-like talk about your project based on how you think it could changes the lives of users if you built the full application.

Describe three data collection techniques. For each, identify their two strongest potential advantages and disadvantages.

Describe three types of qualitative evaluation techniques. For each, identify their two strongest potential advantages and disadvantages.

Of the concepts presented in the visual design PowerPoint set, select three and for each (a) explain what the concept means and (b) explain what the main advantages are in terms of considering it during design.

Discuss how advertising placement on a website demonstrates the designer's challenge of making a customer happy while also making users happy.

Choose 3 of the 9 "Plagues of the Information Age" that you did not have as your assignment and briefly explain it in your own words as you would to your favorite high school teacher, as well as giving an example for each of those plagues. For each, say whether you think it is more or less of a concern than it was 30 years ago when the list was first made.

Within the context of this course: (a) Define vertical and horizontal prototyping and provide a potential advantage and potential disadvantage to each. Make it clear from your definitions how they are different. Write your answer so that it could be understood by a DCC student who has not taken HDCC106-0401. (b) Within the context of your team project for this class, give an example of how vertical prototyping was used.

Explain in your own words the concepts of "internal consistency" and "external consistency" as it applies to visual design and the difference between the two.

Define "information scent" and give two real-world examples; one of good and one of bad applications of the concept.

We discussed how paper prototyping could be utilized in the preliminary stages of a project. Your team used paper prototyping on the project, how did this process affect (either in beneficial ways or even detrimental ways) how you created your end result? based on your experiences, what lessons did you learn that would help make your paper prototypes more effective for future projects?

Visit a website, explore it for up to 10-15 minutes, present the three most significant problem "entries" in the format defined by the heuristic evaluation model based on your exploration of the site.

Give an example of a type of website or piece of software related to your major field of study that would benefit from a full heuristic evaluation, and write a one to two paragraph note "to a person in charge" explaining why a heuristic evaluation of it would be a worthwhile investment.