  Current News: I am in CSB… accurately in Netopia in University Mall. I’m here fixing and updating my blog as well as checking out everyone elses. I will be meeting the Big Cheese here later so that we can go to Gamer’s Shop together. Henry will try to make Benj.
Rewind that part of the adventure. I though that would be better to save Benj’s efforts. Although I wish I could edit my character still. I’m at CSB getting a LOA form and transcript. I hope I can get this all done soon. I hope mom doesn’t send me to the Factory for Wednesday so that I can finish gaspars papers and mine as well by tom… if he gets my email by then. RPGbarkada@yahoogroups.com is now up and we can post the cheese as they happen. I hope to post my homebrew 1865 there as well as my D20 Rifts inspired Game setting rules as well.
Movies: Yesterday I watched the following movies. Last Samurai, Somethings Gotta Give, Love Actually and Timeline. Strategy: After watching Last Samurai I realized how much tactics in soccer will simulate tactics in battle. Which are Holes in the defense, When and how to attack, Holding the Line, and Cooperative Attacks. Realizing this similarity I have a better idea of how tacticians and leaders organize and use an army. My first realization is that: 1- Teams- Units must know how to cooperate. Yeah I know its basic but I now know this aspect as the tactician in how to train my troops (or players) to coordinate attacks. 2- Maneuvers- Fundamentals and Skill is so important in creating a army that it can be dizzying just making up a number of maneuvers to anticipate different strategies in battle.
An veteran unit compared to a heavily trained but green unit will only have a difference in morale… Mastery of Manuevers can make an inexperienced unit as good as an experienced one. They just need confidence… which brings me to the next aspect. 3- Leadership- The tactician must always be a good leader as well. He must be able to give the troops the mindset to go father than their own mental limits would tell them.
Tactics is separate from leadership as these two elements carry equal weight in combat or skirmish. Of course a lot of other people know a version of this… this just happens to be my own realization. Another point in my realization is training a team. If me and my brothers train as a team with our own strengths: -I’ll be leadership and tactics -Mel would be skill and skirmishes -Gas would be strength and toughness. All we would need is Ranged support… That would be candy… if she has the stomach for it. In soccer (given Urdaneta) It would be Gino and Joff at the aggressive front Then It would be Me at midfield with one wingman (preferably left) Then Ton would be goalie and 3 staunch defenders.
Sparring: Read “Timeline” by Michael Criton it is something the Arma would love. And a really good book too. Empower Spell: I thought it can, heck even Charles did when we saw the wording in 3.5. If you read it, you will also find that it increases number of targets (which is rarely variables). So you fire more missles with a magic missle empowered and more damage as well. 
