  GAME DETAILS The Primer… You wake up in a cold dark room. Pinpoints of light which you make out to be from candles can be seen in the far edges of this make-shift infirmary. You hear the sound of heavy breathing and coughs. You remember a battle... no, its scale was far greater than any battle you remember: It was a war. It was the last battle of The War of Heaven. One of epic proportions fought in a frozen valley between two jagged mountain ranges.
Armies of great heroes marched to breach a Fortress of Beautifully Sculpted Ice and Fire. You remember those moments… the intense cold that froze your grip on your weapon and staff. The terrible fear that rumbled in your chest as you breathed in the northern air, the songs the Ice Sirens Sang to seduce its army into a rage and tear the hope from your heart. You remember the sharp frozen winds against your face freezing the expression of desperate conviction. You met your foe in the battlefield, with the fire of magic and the fortitude of hammered steel. With memories of those you loved and those who came before you in this greatest of sacrifice… you fought with every passion you can draw from your soul.
You were struck down with the tears warming your face as you cried desperately to re-enter the fray. You don’t want to die… not just yet… when there is so much more to be done. Someone stabbed you from behind. A flash of black magical Frost cut through you and you remember nothing else. THE DREAM You are back in the world… that was just a dream. You dreamed of something fantastic that you can just tell yourself that it must have been one good movie. But you can’t remember the name. You can’t remember your identity but the face of stranger staring back at your in clear and rippling waters. You see yourself in the window of a classroom, with strangers who’s names you can say but whose relationship you cannot understand. You remember the feeling of helplessness and weakness. You remember the feeling of being unable to rise above mundane challenges and that your limits are that of only someone human.
It was a world of less hope and fallen ideals. It was a life of simplicity and complex relationships made by complex decisions. Explanations hammer into your consciousness trying to piece together envy, obsessions, desire, insecurities and depression. THE REBIRTH You feel water touch your lips as a extremely short stocky man give you water from a wooden spoon.
You remember that he is called a dwarf or in his language: Urden. He looks at you places his stubby and calloused hand on you and push his thumb onto the center of your forehead. He prays: not in anyway you recall… he speaks to someone who is not there and thanks for the reply. Wounds begin to mend, torn muscles rejoin, creaks smoothen and blisters and sores cool. Other than ripe and dirty bandages, your fine. As you look around. You wish you can say that about everyone else as well. CHARACTERS Rebirth is a story set in a soul’s rebirth into the land of fantasy and legends. The lives they have lived in modern times shaped the form they now possess. Men is the common flock, gifted for their versatility and balance. The Urden are those who lived with stout warrior hearts and codes. The Fey are those who lived their lives in dreams and imagination. The Orcs were those corrupted and cruel in their past lives, The Giants Tyrants and Slavers, the goblins the cowards and sloths, and the deceivers and traitors the formless enemies who lie and wait in the dark.
Dwarves AKA Urden (Earthen) Elves AKA Fey …. THE PLAYERS Vicente was Well one is a bard half fey and grifter in the modern life. Another character is a human rogue aka jack sparrows, Ricky is a green orc or a redeemed orc which is the opposite of the normally redish orcs, Nico was cop in his modern life who is now a kick ass monk with stats that matches.
The roll is 12x for a set of 6, one may try again… but with 2x less per try (of course until a 6 set) They did ok but unoriginal characters lack the drive and ability of more original ones. Original characters stand to make memories . GAME REALIZATION What’s the point having a horse familiar. I realized that at L7 wizard I can have a 6HD , large familiar and the strange thing about it having a better familiar, the familiar still has to start with HALF my HP! On the upside it does not reduce the familiar powers as it would do to special mounts. I wanted a Black horse for a familiar… a beautiful black horse that can be intelligent and (using awaken spell… since it is a magical beast improved familiar allow it as my familiar) awesome looking.
Although my first concept was a wolf… a horse how ever is not a lesser animal, it notably should be smarter than a wolf… and with some of my skills given to it… it will certainly be more interesting. So the best Familiar bearer I see is a Dwarf for his massive HP and several other combinations… such ass Ape (a gorilla) this familiar can really use the skills given by its master and when you cast enlarge it would be more dangerous. Its weaker than a bear but at least you can get it in an earlier level. 
