  done cooking... i made sinangag... garlic rice and cut up chorizo filipino with a perfectly fried egg. I think I’m ready for the next part of living independently… NOT HAVING ANYBODY NAG YOU!!! Dad had a son to father talk about how mom is nagging more often.
I’m not blind to see that she is afraid for us and stressed out. But isn’t what she doing why we stopped hanging around Gelo. I mean, sure I’m you son but you don’t have to be an ass about my imperfections. My sensitivity to nagging stops me from being able to work creatively since I get to worked up and mad to THINK CREATIVELY.
I’m glad that I’m not running a game today. Learning the Mass Combat System of GURPS was a doosey. Of Course, the biggest room is the room for improvement (Mr. Antonio would say- South Ridge Principal who was never smiling. His attitude and grim determination promoted him to teaching in japan). Basically I fixed it that Troup Strength, Strategy (which includes terrain and) and Leadership (the Heroes or Leaders more exactly). Are the parts of the battle that make the success or failure. Troop Strength: The measure of Army Strength. The value can go to the Hundreds to thousands. I wish there a was a way that the system can break down everything to cards. Battle Score: The skirmishing value of the character. It is a number of factors that tie him or her in to surviving in the thick of engagements.
In the GURPS old system it is the average of Tactics and Battle. This score also determines if the character can put himself in more danger to achieve a heroic opportunity. Just like in L5R and all cinematic battles. Strategy: It is a simple ability of maximizing what you have. It is a contest of Strategy. After tallying random events (Catastrophes), Terrain and Preparations, and of Course heroic actions or tragic actions… this will modify the General’s strategy roll… which is a contest of skills.
The winner and the degree he wins by determines how much less he takes in losses and how the morale of the losers army ends. This roll is every 30 minutes of fighting or hour depending n how much gets done. Like a miniatures game on a table… or better yet a card game. I should make it easier to visualize by making a certain lay out for the armies. Like a 3x5 inch index card is this many troops, and the bigger card means more, the smaller card is less. Then there are the little cardboard cutouts that stand… printed stats for every little figure if we boil it all down to mass combat.
The normal GURPS rules figure during engagements. Its even perfect since the rules are for second to second actions. 
