  I was planning to change my Friendster profile. Ok I organized some of my material for my GURPS conversion. I converted GURPS Fantasy Yrth to my setting as the Kingdome of Anister. Basically I kept it the same but added more bloody politics.
Elandria is a Imperial Republic ruled by a emperor with a senate. It is a welfare state, drawing a huge amount of wealth from it trade with the Federation (the Dwarven Government). Eladria keeps its people’s welfare intact by putting as much weight on its enemies as it can. Eladria engages heavily in infiltration, Assassinations, and Piracy. A means by which it is able to negate it’s deficits. With Basic Rights, Social mobility, an army the strength and size of the Golden Age of Rome, the Crown of Fire as a means to ensure the Emperor is always loyal to it’s people, and an the largest and Intelligence Agency in the world Eladria is a medieval super power. Anister on the other hand, is a Feudal kingdom that is not to far from Eladria. The only reason Elandria has not attacked it is simply because it has already reached its most manageable size.
Anister can be compared to a lot of classic fantasy settings of a medieval kingdom and a young, Idealsit and untested king. Some Home-brew Rules: Natural Strength is a 40% discount in buying strength. It basically means the character has a higher base strength. It is the combination of no bonus fatigue –30%, no Bonus to skills –5% and no bonus to jumping 5% (which I find redundant since jumping is a “skill”). But in the alternate rule when Fatigue comes from Health and HP comes from Strength what happens. I guess this is one of the annoying things about GURPS. Unlike the designers of d20 gurps haven’t gotten around to explaining the consequences of an optional rule. I have to admit that it is a bit of old school to have to keep checking with the rest of the GURPS community to find out how something works. I posted a bunch of questions in the Gurps mailing list. I hope I get through to some people. 
