  I finally decided that I wanted to be a little bit more public about this project...despite continuing doubts about its viability as a one man development effort. But what the heck, where's the fun in failing if you can't do it spectacularly and publicly? All right, so here's the deal.
Memory of Rain is the seedling of a 2D topdown action/rpg type game; it has a reasonably robust sprite engine, implemented in DirectX, the kernal of of a content/level editor, embedded script support thanks to LUA, the beginning of what looks like will be a painfully long-winded design document, and this, the humble weblog. Art assets currently include a your-eyes-will-bleed-it's-so-ugly placeholder tileset (including such recurring favorites as "grass", "desert", and "ocean"! ), and random doodles done in between classes when I should in theory be paying more attention to my substitute teaching gig.
Why bother with this at all? Hey, I've been reading urlLink gamedev.net for more than four years now, I know the stats. (100-epsilon)% of these projects fail. In a way, that, friends, is exactly the point. This idea, or one very similar to it, has been bothering me for close to six years now.
I want it to go away so I can get back to doing something productive with my life. But at the moment I find I'm just not ready to give up on it (or perhaps it hasn't given up on me...) In any case, I'm hoping that by for the first time, sincerely and completely throwing my effort into getting somewhere on it, I will either satisfy it well enough for it to leave me alone, or fail so permanently that it really has no choice but to go away and stop bothering me.
Yesterday, I added scrollbar support to my level editor window (so you can actually scroll around and see the whole map, fancy that...) Today, I'm trying to get the first pallete window containing the TreeControl that lets you select tiles for painting up and running. Are you thrilled? I'm thrilled! More (and perhaps even more exciting) details concerning the project will certainly follow. 
