Optimizing rendering performance is critical for a wide variety of virtual reality (VR) applications. Foveated rendering isemerging as an indispensable technique for reconciling interactive frame rates with ever-higher head-mounted display resolutions.Here, we present a simple yet effective technique for further reducing the cost of foveated rendering by leveragingocular dominance–the tendency of the human visual system to prefer scene perception from one eye over the other. Our new approach, eye-dominance-guided foveated rendering (EFR), renders the scene at a lower foveation level (higher detail) for the dominant eye compared to thenon-dominant eye. Compared with traditional foveated rendering, EFR can be expected to provide superior rendering performancewhile preserving the same level of perceived visual quality.