Game Development Resources
The following contains links to a few useful game development resources and web pages. This list is far from complete, and indeed a complete would be way too long. I hope this can serve as a starting point for your search.
- Magazines, Conferences, and Online Communities:
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- Graphics/Physics/Game Engines/Etc:
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- Unity: An extensive game development system.
- Unreal: Another extensive game development system.
- Ogre: An open-source object-oriented graphics engine.
- Bullet Physics Engine: An open-source physics engine.
- Modeling:
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- Blender3D. Blender is the free open source 3D content creation suite.
- Autodesk 3ds Max. State of the art modeler. Unfortunately the state of the art doesn't come cheap.
- Sound:
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- FMOD An powerful cross-platform music and sound effects system.
- Books:
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- General:
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- Game Engine Architecture (2nd edition) by Jason Gregory, 2014. A very broad treatment of a variety of issues in the design of games: programming, graphics, modeling, mathemetics, physics, and more.
- Game Programming Gems. Small vignettes covering many topics in game programming, some interesting, some not.
- Introduction to Game Development (2nd edition), ed. S. Rabin, 2009. A comprehensive collection of essays on many different aspects of game programming. Many of them are quite good.
- Math and Physics:
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- Foundations of Game Engine Development (Vol. 1: Mathematics), by Eric Lengyel, 2016. A nice survey of the basic mathematics of graphics and games.
- Game Physics Engine Development (2nd edition), by Ian Millington, 2010. Another good book on physics. A bit more accessible than Eberly's.
- Game Physics (2nd edition), by David H. Eberly, 2010. A very comprehensive source of information.
- Game Physics Engine Development (2nd edition), by Ian Millington, 2010. Another good book on physics. A bit more accessible than Eberly's.
- Real-Time Collision Detection, by Christer Ericson, 2005. Covers many algorithms and data structures for efficient collision detection.
- Artificial Intelligence:
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- Networking:
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- Individual Web Pages:
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- Game Programming Courses at Other Universities:
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