Faculty
Students
- Tsz-Chiu Au
- Ugur Kuter
- Austin Parker
- Amy Sliva
Former Students
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What We
Are About Researchers in several different disciplines—AI, OR, Control Theory,
and Economics—do research on adversarial decision-making. The
approaches and techniques (game tree search, Markov decision processes,
dynamic decision networks, and so forth) have substantial
similarities, but the similarities and differences are ill-understood
because the relevant research communities are nearly disjoint. Our goals
are:
- to do groundbreaking theoretical work on adversarial reasoning;
- to
implement our theories in compelling applications;
- to foster
cross-disciplinary understanding.
Accomplishments
- Our DBS strategy was the best-performing non-master-slave strategy
in the 2005 Iterated Prisoner's Dilemma with Noise competition
- Kriegbot is the world's first serious program to play kriegspiel chess
- Our Workshop on Decision Making in Adversarial
Domains was held in May 2005
- Bridge Baron used our algorithms
to win the 1997 world championship of computer bridge. It still is doing
well: it was a finalist in the 2003 and 2004 world computer bridge championships
- Our work on game-tree pathology back in 1979 founded a subfield of
AI research in which others are still actively doing research
Publications
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