Reasoning in Adversarial Domains

Faculty

Students

  • Tsz-Chiu Au
  • Ugur Kuter
  • Austin Parker
  • Amy Sliva
Former Students

What We Are About                                              

Researchers in several different disciplines—AI, OR, Control Theory, and Economics—do research on adversarial decision-making. The approaches and techniques (game tree search, Markov decision processes, dynamic decision networks, and so forth) have substantial similarities, but the similarities and differences are ill-understood because the relevant research communities are nearly disjoint. Our goals are:

  • to do groundbreaking theoretical work on adversarial reasoning;
  • to implement our theories in compelling applications;
  • to foster cross-disciplinary understanding.

Accomplishments                    

  • Our DBS strategy was the best-performing non-master-slave strategy in the 2005 Iterated Prisoner's Dilemma with Noise competition
  • Kriegbot is the world's first serious program to play kriegspiel chess
  • Our Workshop on Decision Making in Adversarial Domains was held in May 2005
  • Bridge Baron used our algorithms to win the 1997 world championship of computer bridge. It still is doing well: it was a finalist in the 2003 and 2004 world computer bridge championships
  • Our work on game-tree pathology back in 1979 founded a subfield of AI research in which others are still actively doing research

Publications

  • need to put a list here