Biographical Information for Dana Nau

Last updated February 3, 2023

A Very Brief Bio

Dana Nau is an AI researcher who works primarily in the areas of automated planning and game theory. Some of his accomplishments include the discovery of "pathological" game trees in which deeper lookahead produces worse decisions, the strategic planning algorithm used to win the 1997 world championship of computer bridge, the SHOP and SHOP2 AI planning algorithms, two graduate-level textbooks on automated planning and acting, and evolutionary game-theoretic studies of the evolution of human behavioral norms. Dr. Nau has more than 300 refereed publications. He is a Fellow of the AAAI, the ACM, and the AAAS.

A Slightly Longer One

Dana Nau is a Professor at the University of Maryland, in the Department of Computer Science and the Institute for Systems Research. He does research in artificial intelligence, especially in the areas of automated planning and game theory. He is an AAAI Fellow, an ACM Fellow, and an AAAS Fellow.

Dr. Nau received a B.S. in Applied Mathematics from Missouri S&T (then called University of Missouri-Rolla) in 1974, and a Ph.D. in Computer Science from Duke University in 1979. He has more than 300 refereed technical publications, has chaired ICAPS and several other conferences, and has been on the editorial boards of JAIR, ACM TIST, and several other journals. Some of his accomplishments include:

A Less Formal One

This one has lots of photos and speech balloons.