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C

Cell - class OOPI.tetris.util.Cell.
Cell - an immutable class that represents one cell on a tetris game.
Cell() - Constructor for class OOPI.tetris.util.Cell
Constructor for a new unfilled cell;
Cell(Color) - Constructor for class OOPI.tetris.util.Cell
Constructor for a new filled cell.
cloneBoard(Cell[][]) - Method in class OOPI.tetris.TetrisFrame
Makes a clone (i.e., copy) of the specified board.
collapseRows(Cell[][]) - Method in class OOPI.tetris.Tetris
 
collapseRows(Cell[][]) - Method in interface OOPI.tetris.TetrisLogic
Returns a new board based on the specified board where all rows that are completely filled are collapsed with higher rows falling down to replace collapsed rows.
computeMoveQuality(Cell[][], Cell[][], Position, Cell[][]) - Method in class OOPI.tetris.Tetris
 
computeMoveQuality(Cell[][], Cell[][], Position, Cell[][]) - Method in interface OOPI.tetris.TetrisLogic
Computes a measure of quality for the specified piece and position where larger values are better.

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