Course Schedule


Week of: Tue Thu
Aug 28 & 30 (No class) Course Introduction
Sep 04 & 06 Introduction to Computer Games
Real-time graphics:
OpenGL and Drawing
Sep 11 & 13 Review of Real-time graphics:
GLUT, Transformations and Viewing
Review of Real-time graphics:
Illumination and Texturing
Sep 18 & 20 Game Architecture Game Engines and Ogre 3D
Sep 25 & 27 Game Engines and Ogre 3D Graphics Architectures
Oct 2 & 4 3-Dimensional Rotations and Quaternions 3-Dimensional Rotations and Quaternions (cont)
Oct 9 & 11 Modeling for Games Modeling and Level of Detail
Oct 16 & 18 Modeling and Animation Physics: Kinematics
Oct 23 & 25 Physics: Kinetics and Integration AI: Agents and FSMs
Oct 30 & Nov 1 AI: Path Planning Game AI
Nov 6 & 8 Networking Basics Networking and MMOGs
Nov 13 & 15 Socket Programming Cheating
Nov 20 Sound in Games Thanksgiving break
Nov 27 & 29 Casual Games Storytelling in Games
Dec 4 & 6 Storytelling in Games Development and Production
Dec 11 Final Review  

Permission Denied?

For copyright reasons, the lecture notes and reading materials are accessible only from IP addresses within the University of Maryland. If you are a student in the class and have a problem accessing materials from off campus, it is possible to fix this by installing a VPN client, which allows you log into the University system from off campus, and then access files as if you were logged in locally. The above link provides access to a free download for University users.


Final Exam

The final exam will be Fri, Dec 14, 8:00-10:00am. More information will be forthcoming.