The University of Maryland's Graphics and Visual Informatics Laboratory (GVIL) was established in 2000 by the Department of Computer Science and the University of Maryland Institute for Advanced Computer Studies to promote research and education in computer graphics, scientific visualization, and virtual environments. Here, we work to improve the efficiency and usability of visual computing applications in science, engineering, and medicine. The scope of this laboratory's research covers design of algorithms and data structures for reconciling realism and interactivity for very large graphics datasets, leveraging principles of visual saliency for architecting visual attention management tools, building systems for rapid access to distributed graphics datasets across memory and network hierarchies, and study of the influence of heterogeneous display and rendering devices over the visual computing pipeline. The activities of the laboratory involve development of visual computing tools and technologies to support the following research-driving applications: protein folding and rational drug design, navigation and interaction with mechanical CAD datasets, and ubiquitous access to distributed three-dimensional graphics datasets.

Our cutting-edge displays, like the Augmentarium, allow for the effective visualization of large and complex data, and for higher-level products derived from data, which are essential to engage the creativity of the human brain to find patterns and relationships that would otherwise remain unobserved.

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Recent News

A number of students in the Computer Science Connect Camp run by Dr. Jandelyn Plane presented their final projects on Wednesday, July 1 in the Virtual and Augmented Reality Laboratory.
Horace Ip's dissertation entitled: " Towards Data-Driven Large-Scale Scientific Visualization and Exploration" has won the IEEE Visualization and Graphics Technical Committee (VGTC)'s Best...
WearScript, the application developed by Computer Science Department Phd Candidates Bradyn White and Andrew Miller, aspiring Google Glass allows developers to write JavaScript code that seamlessly interfaces with Glass hardware – making app development easy. With WearScript, developers can “trigger events based on location, illumination or other sensor-based criteria. And it can process text converted from a Glass user's speech,” notes a recent InformationWeek article.