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G

GameGUI - Class in gui
 
GameGUI(int, GameModel) - Constructor for class gui.GameGUI
 
GameModel - Class in model
This class represents the logic of a game where a board is updated on each step of the game animation.
GameModel(int, int) - Constructor for class model.GameModel
Defines a board with BoardCell.EMPTY cells.
getBoardCell(int, int) - Method in class model.GameModel
 
getColor() - Method in enum model.BoardCell
 
getMaxCols() - Method in class model.GameModel
 
getMaxRows() - Method in class model.GameModel
 
getName() - Method in enum model.BoardCell
 
getNonEmptyRandomBoardCell(Random) - Static method in enum model.BoardCell
Generates a random BoardCell using the specified Random object.
getScore() - Method in class model.ClearCellGameModel
Returns the game score.
getScore() - Method in class model.GameModel
 
getTotalColors() - Static method in enum model.BoardCell
 
gui - package gui
 

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